> For the complete documentation index, see [llms.txt](https://docs.chirpwireless.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.chirpwireless.io/dashboards/adding-widgets/digital-building-twin/placing-objects.md).

# Placing Objects

Walls give you rooms; objects make those rooms feel like *your* home. The sofa in the living room, the bed in the bedroom, the car on the driveway. And objects are more than decoration — they're what most of your sensors connect to. A sensor reads "the door is open," and the garage door you placed swings into red.

The editor comes with a library of more than 60 ready-made 3D objects. This page is about placing them; the full list is in the [Object library](/dashboards/adding-widgets/digital-building-twin/object-catalog.md).

## Opening the library

1. On the bottom toolbar, click **Furnish**.
2. A row of five tabs appears — **Furniture**, **Appliance**, **Kitchen**, **Bathroom**, **Outdoor** — above a scrollable strip of object pictures.
3. Click a tab to load that category, and scroll the strip to see what's there.

## Placing an object

1. With **Furnish** open, click an object's picture in the strip to pick it up.
2. Move your cursor into the model — an outline of the object follows it around.
3. Click where you want it. The object drops into place.
4. The tool stays ready, so you can keep clicking to place more of the same thing. Pick a different picture to switch objects.
5. Press **Escape** or right-click when you're finished placing.

Objects snap to a fine grid as you go, so a row of chairs or a line of parking spots ends up evenly spaced without any careful lining-up.

### Turning objects as you place them

For objects that sit on the floor, press **R** or **T** while you're placing to spin the outline by 45° before you click. That way the bed faces the right wall and the car points down the driveway from the moment you drop it.

### Things that go on the wall

Some objects belong on a wall, not the floor — a wall-mounted TV, a wall AC unit, a shelf, a wall sink. When you place one of these, it sticks to whatever wall your cursor is over and turns to face into the room. Slide your cursor up or down the wall to set how high it sits.

## Adjusting an object afterwards

Switch to **Select** and click an object to open its settings:

* **Name** — rename it so it's easy to spot in the Scene panel and when you connect sensors.
* **Position** — where it sits, adjustable precisely if you need it just so.
* **Rotation** — set the angle directly, or use the **+45°** / **-45°** buttons.
* **Scale** — make an object a bit bigger or smaller than its standard size.
* **Dimensions** — the object's size, shown for reference.

The selected object also gets a little badge above it with quick **Move**, **Duplicate**, and **Delete** buttons. **Duplicate** is the fast way to fill a room — place one dining chair exactly right, then duplicate it around the table.

## Parking spots

The **Parking Spot** object (in the **Outdoor** tab) has one bonus setting: a **Spot #** field. If you've got assigned parking, give the spot its number and it shows right on the spot in the model. When you duplicate a numbered spot, the number ticks up automatically — handy if you're laying out a whole row. A parking spot is the perfect partner for an occupancy sensor — see [Connecting sensors and colors](/dashboards/adding-widgets/digital-building-twin/binding-sensors-and-colors.md).

## Tips

* Place the objects that will have sensors first — the doors, the garage, the parking spot, the appliances you watch — then add other furniture if you'd like the model to feel more complete.
* Use **Duplicate** with the grid snap to fill a room quickly.
* Rename objects as you place them. "Garage door" is much easier to connect a sensor to than "Gate 2."
* You don't have to furnish every corner. Place what matters; the point is that you can look at the model and instantly know which room is which.

## See also

* [Object library](/dashboards/adding-widgets/digital-building-twin/object-catalog.md) — Everything you can place, by category
* [Connecting sensors and colors](/dashboards/adding-widgets/digital-building-twin/binding-sensors-and-colors.md) — Link objects to live readings
* [Drawing your home](/dashboards/adding-widgets/digital-building-twin/drawing-your-building.md) — Build the rooms objects go in


---

# Agent Instructions
This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com.

## Querying This Documentation
If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter, and the optional `goal` query parameter:

```
GET https://docs.chirpwireless.io/dashboards/adding-widgets/digital-building-twin/placing-objects.md?ask=<question>&goal=<endgoal>
```

`ask` is the immediate question: it should be specific, self-contained, and written in natural language.
`goal` is optional and describes the broader end goal you are ultimately trying to accomplish on behalf of the user. GitBook uses it to tailor the answer towards what is most useful for that goal.

The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
